AI Insights · Timothy · April 2022
Top 5 Bingo Games Performance in Hungary Q1 2022
Explore the performance of the top 5 Bingo games on a unified platform in Hungary during Q1 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 Bingo games in Hungary showcased varied performance metrics across downloads, revenue, and active users. Here's a detailed look at how these games fared.
Bingo Blitz™ - BINGO Games from Playtika Santa Monica, LLC saw its weekly revenue peak at around $3.4K in early February. The game experienced a steady download rate, averaging between 300 to 600 weekly downloads, with a slight dip mid-quarter. Active users remained relatively stable, fluctuating between 3.5K to 4K, ending the quarter with a slight increase to 3.7K.
Bingo Frenzy™-Live Bingo Games, developed by VERTEX GAMES PTE. LTD., had a consistent revenue flow, peaking at $546 in late December and maintaining an average around $400. Weekly downloads were modest, ranging from 100 to 200, with a minor increase in mid-March. Active users showed a steady pattern, starting at 435 and ending the quarter at 450.
Bingo Pop: Play Online Games by Jam City, Inc. experienced fluctuations in revenue, with a notable high of $1.2K in early January, though it generally stayed below $300 for the rest of the quarter. Weekly downloads were minimal, hovering around 10, with a slight uptick in the last week of March. Active users showed a declining trend from 225 to 181 by the end of the quarter.
Bingo Party!Live Classic Bingo from Avid.ly had a mixed revenue performance, with highs of $480 in late February and lows around $127 in late January. Downloads were low but consistent, ranging from 8 to 24 weekly. Active users remained steady, starting at 964 and reaching a peak of 1.1K in early January before settling around 892 by the end of March.
Bingo Journey!Live Bingo Games by Elestorm Game Co., Ltd. showed modest revenue figures, peaking at $260 in early February. Downloads were minimal, often below 10 per week, with no downloads in late January. Active users were low, starting at 29 and ending at 22, showing a general decline throughout the quarter.
For more detailed insights and data, visit Sensor Tower.